Woodford house


Augmented Reality Enriches Teaching and Learning

ih_toni-dunstanNew technology is transforming today’s classroom environment and augmented reality is the latest tool being used to enrich learning at Woodford House.

Augmented reality is a technology that superimposes a computer generated image, such as a video, over the top of a user’s real world view.

An app called Aurasma was recently used by the Intermediate Department to create interactive experiences within the Year 7/8 newsletter. By holding a device, with the app installed, over a trigger image a video pops up which provides further student insight to the event featured.

To experience augmented reality, follow these four easy steps. You can always ask your daughter to help out!

1. Download the App



2. Sign up

3. Click on the arrow symbol at the bottom

4. Search for Woodford

5. Click on ‘woodford’s Public Auras’ and flick ‘Following’

4. Now press the square at the bottom and this will bring up a camera-like screen.

5. Hold the screen over any images with the Aurasma symbol





You can try the app on the Year 7/8 newsletter:

A video will pop up and you can enjoy another layer to the publication.

Augmented reality has many exciting and creative applications within education. The following ideas came from the MindLab postgraduate course, which is currently being completed by three members of staff at Woodford House:

A Student Photo Wall: Set up a display of student photos in the classroom linked to personal student videos that can be shared with parents and visitors.

Book Reviews: Students record a video of themselves reviewing a book. The trigger image to launch the video review could be the book cover, a picture of the student or an image they have drawn. Afterward, other students/teachers can scan the cover of the book and instantly access the review.

Parent or Inspiring Role message: Source a recording from an inspirational speaker or record a message from a parent/friend of the student that provides words of encouragement to the student. Attach a trigger image to student desks or the cover of their books.

Year books / School magazines: Add a trigger image to printed school publications and include video profiles from sports events, school plays or award ceremonies as a rich memory of school activities. Watch out for this in the Chronicle!

Word Definition Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall.

Laboratory Safety / Safety Messages: Put trigger images linked to safety videos around a science laboratory/workshop so that when students scan them, they can learn the different safety procedures and protocols within the learning environment.

Another five members of our teaching team are part of the next intake for MindLab, which demonstrates the commitment Woodford House staff have to ensuring we stay at the forefront of educational developments.

Ms Toni Dunstan, Director of Innovation